Feat Type(s) Combat; Prerequisites. Knockout (Ex): A martial save or suck ability, and it's available far earlier than other similar abilities. One trick I want to try is the following: Step 1) Play a Rogue (possibly Waylayer from Dirty Tactics Toolbox), plus get some Sandals of Quick Reaction.. If you have the Martial Arts class feature, or a similar feature, an improvised weapon counts as a monk weapon/etc. The Brawler only gets light armor, but the Brawler's AC bonus can help a little bit. (Until they get a trial, that is) So I really want to experiment a lot with various combat maneuvers, tripping, dirty fighting, ect. Str: The Brawler's primary offensive stat. My dexterity is 14, and my intelligence is 12, but there is a class ability that "allows me to act as if my intelligence is 13 to qualify for combat feats". The Half-Orc's favored class bonus is tempting, but not worth it. Not worth it. Maybe Furious Focus. The Brawler is a novel take on unarmed combat that isn’t limited by the Monk’s Ki Pool. Human: A flexible ability bonus and a feat are perfect for the Brawler. Just learning how to play a brawler for the very first time, and I'm really digging it so far. Brawler Unarmed Strike: Can unarmed strike with non-hand body parts; unarmed strike can be lethal or non-lethal; unarmed strike counts as manufactured and/or natural weapon; has damage progression. Good combat feats for a brawler? Style feats were introduced in Pathfinder Roleplaying Game: Ultimate Combat. Name Ability Prerequisite Source . Assume that anything involving a ranged attack or a skill is probably off-limits. Red: Bad, useless options, or options which are extremely situational. Focusing on AOOs does mean you'll want a higher Dexterity, but even three AOOs per round with a 15 there can be pretty great. Unarmed Strike: Improved Unarmed Strike for free, and the damage dice progress at the same rate as for a Monk. It's very complex, and requires a bit of practice to master, but if you plan out clusters of feats for various situations you can get a ton of mileage out of this. Brawler's Strike (Ex): Goes a long way to help overcome damage reduction, which is a problem for characters like Brawlers and Monks that depend on a large number of weak attacks. Con: With light armor and mediocre AC, the Brawler. Half-Elf: The flexible ability bonus is nice and alternate racial abilities help a bit. Like any fighter, the Brawler depends heavily on feats. As a swift action, you can enter the stance employed … Brawler's Flurry (Ex): With the exception of first level, this gives the Brawler attacks as the same rate and BAB as the Monk. From what i can tell these 2 feats are amazing for several reasons. If you happen to use up all of your day's uses of Elemental Fist in a fight early on, you can just use Stunning Fist instead later, for example. Strength is key, but all physical abilities are important. Especially the martial flexibility ability, which allows the brawler to temporarily use a combat feat they don't have as a move action, for one minute. That's definitely another way to go. Brawler's Cunning (Ex): If the brawler's Intelligence score is lower than 13, it counts as 13 for the purpose of meeting the prerequisites of combat feats. I support a limited subset of Pathfinder's rules content. All Close weapons deal 1d6 damage or less, which means that their damage will be overridden by Close Weapon Mastery. You've learned to take advantage of what is around you, whether its yours or not. The style feats presented in this chapter are based on fighting styles more appropriate to the brawler's rough-and-tumble combat disciplines. 5. Critical Success Your opponent is restrained until the end of your … BilLiam on November 05, 2011: They also don't grapple or escape a grapple, so the creature will take a -2 penalty on its claw attacks, but it still gets to make them. New comments cannot be posted and votes cannot be cast, More posts from the Pathfinder_RPG community, For info, news, resources, and anything else about the Pathfinder TTRPG! Also note that many colored items are also links to the Paizo SRD. I get a bonus combat feat around every 3rd level or so, so I have no idea what to get starting out. This effect lasts for 1 minute. Hit Points: d10 hit points is standard for martial characters. Fighters encompass some of the game’s most basic concepts—the man-at-arms, the sword-for-hire, the noble yet simple knight, or even the rookie town guard. By using our Services or clicking I agree, you agree to our use of cookies. Dwarf: Dwarves always make for good melee martial characters, and the Brawler is no exception. Light is plenty for you; can always get celestial chain if needed. For the record I'm playing a fairly balanced fighter, who specializes in CMB and dirty trick maneuvers (he is not a very honorable guard) and we are starting out at level 3. Dippable levels in Pathfinder Post #1: Base Classes Post #2: Prestige Classes Post #3: Dip Helping Feats & Common Abilities & Sources For the sake of this guide, a "dip" constitutes 1-to-3 levels taken in a class for the sake of gaining abilities. Every D&D player has probably, at some point, played a fighter. 2. Not to be confused with the mystic combat of monks or the technical focus of fighters, brawlers excel at adapting their fighting styles for each bout and strive for the perfect one-punch knockout. Brawler’s Cunning: INT counts as at least 13 for the purpose of qualifying for feats. He is not above tripping people, throwing sand in their face, or punching them where it hurts in order to get the upper hand in combat. Since you're duel-wielding, you don't want to give up previous attack bonus to boost your already fantastic AC. Dex: The Brawler only gets light armor, so decent Dexterity is essential. You must satisfy any prerequisites before taking the feat. Not trying to doubt, but I'm worried because in the rest of the group we have a cleric, a sorcerer, a slayer, a ranged inquisitor, and another caster. Close Weapon Mastery (Ex): The damage of a weapon won't be meaningfully worse than your unarmed strikes, and this helps with the poor damage dice offered by Close weapons. Cookies help us deliver our Services. Elf: A penalty to an important ability and a bonus to a dump stat. Resourceful Brawler. With access to a huge number of bonus feats, the Brawler can work as a Defender or Striker, and can accomplish those roles with wide variety of builds. At 1st level, a brawler counts her total brawler levels as both fighter levels and monk levels for the purpose of qualifying for feats. Since I can swap out my combat feats so often, it seems like a waste to take anything I would only use in very specific situations. Martial Flexibility (Ex): A brawler can take a move action to gain the benefit of a combat feat she doesn't possess. Having that many uses in the short timeframe of Martial Flexibility means you can use the ability pretty often without much worry. The ability description specifies that the chosen feats must improve the Brawler's "defenses or melee attacks", but doesn't really specify a way to enforce or interpret that. With normal feats at every odd-numbered level and bonus feats at every even-numbered level, you get a feat at every level (and two/three at first). (Not administered by or affiliated with Paizo Publishing® in any way), Press J to jump to the feed. Pathfinder Fighter Optimization Guide. Combat Maneuver Feats grant Combat Maneuver Abilities that the player can choose to use actively in fights. You can make wolf jaw unarmed attacks. Brutal and direct, brawlers train to dominate in stripped-down, close-quarters combat by relying on their bodies as weapons and focused agility for defense. Feats Maneuvers Skills Spells Traits. It lets you make a free trip or re-position if your pummeling style punch connects. Martial Training (Ex): Brawlers get to count as both a Monk and a Fighter, opening up huge numbers of feats like Disruptive, Weapon Specialization, and a whole bunch of weird Monk feats. Feats like Toughness are good examples because they give you early survivability and you can retrain them later in the game into something more exciting. Improved Awesome Blow (Ex): This allows you to finish a full attack by knocking your enemy away from you. Reason being, is a LOT of feats you may find useful will fall under those categories (And a few others). The brawler must meet all the feat's … This can be great if you want to experiment with feats or take feats to temporarily cover gaps in your character until you can retrain old feats into new feats with steeper prerequisites. If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance. Elves are too frail to be Brawlers. With access to a staggering amount of feats and an almost limitless number of build options the Brawler is a class that rewards doing your homework. Feats are special abilities of each character, further setting them apart from comparable builds. Feats that give a certain number of uses/day can be good to pick up with Martial Flexibility. I recommend any static feats that always apply as someone else said: Weapon Focus, Specialization, power attack, Cleave (Only if its a lower level campaign, I find it lacks later levels), maybe dodge, Improved trip or sunder (if you're going the dirty trick routes). In addition, the Brawler gets to retrain a bonus feat every time that they get a new one. Brawler's Cunning (Ex): Fantastic for Combat Expertise and other feats which require it. Reset. (can't remember what). Step 2) Take Chokehold, Pinning Knockout, Rapid Grappler, Strangler, and the Sap Master tree.. Basically anything that simply changes your numbers is a good place to start, then use the temporary feats for special abilities. You enter the stance of a wolf, low to the ground with your hands held like fanged teeth. For my playstyle, my guard is a very dirty fighter, hence why I decided to make him a brawler. If you need to take someone alive and want to apply a debuff to them, take enforcer (whenever you do non-lethal damage, make a free intimidate check). So does that mean that a 20th Level Brawler can just get access to DOZENS of Feats they qualify for, for 1 Minute? Amateur Gunslinger can be fun for the haha's. Black Powder Spectacle (Combat, Grit, Performance) Blowout Shot Deed (Grit) Casterbane Shot (Combat, Grit) Deft Shootist Deed (Grit) Extra Grit (Grit) Fabulist (Grit) Gun Twirling (Grit) Performance Feats is a new class of feats from Ultimate Combat. That means that we can ignore the damage die on a weapon when considering it, and focus on the cool properties that the weapon offers. The ally must use the new roll. Less talking, more punching! Feats often have a number of pre-requisites that must be met in order to select them during level ups. Armor or weapons of any kind cause a brawler to lose all class features and feats granted. Combat Expertise, Combat Reflexes, Endurance, Step Up. Unarmed Strike: Brawlers gain the Improved Unarmed Strike feat for free at first level. Remember that Cleave requires your enemies to be adjacent to each other, as well as within your reach. Thanks for the help, I have several ideas already. That typically only happens in very tight quarters, so that might be better as a flexibility option instead of a full-time feat. If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance.I will use the color coding scheme which has become common among Pathfinder build handbooks. Trip them and throw them prone into any square you threaten (great if you take Combat Patrol and the like). She also counts as both a fighter and a monk for feats and magic items that have different effects based on whether the character has levels in those classes (such as Stunning Fist and a monk's robe ). Monk Unarmed Attacks Some monk stances allow you to make special unarmed attacks while in those stances. I support a limited subset of Pathfinder's rules content. ... Benefits: The creature can start a grapple when it hits with a claw or bite attack, as though it had the grab ability. Press question mark to learn the rest of the keyboard shortcuts. If you’re flanking a target while in Wolf Stance, your wolf jaw unarmed attacks also gain the trip trait. Oh, I completely forgot about weapon focus/specialization, thanks! A favored class bonus should be worth roughly 1/6 of a feat, and you can do much better with a feat than 1.5 levels of unarmed strike damage. Improved Disarm: Disarming an really doesn't get you any… Search by name on the left, click feat name to display on the right. Especially the martial flexibility ability, which allows the brawler to temporarily use a combat feat they don't have as a move action, for one minute. Although classes follow certain tropes and archetypes, there's still room for nearly infinite customization within each class. Someone looked at 3.5 and realized that Fighters made better Monks than Monks did, and merged the two into one class. Brawler. Brawler's Cunning covers the only thing that for which you want Intelligence. Many of the feats themselves are nice, make performance combat check and get a nice bonus for the rest of your turn. If you do manage to use up all the uses you can always just switch the feat out mid-combat, too. Fairly basic, but I want to get more creative with feats later, and I'm not sure what I'll do after this. 2. Depending on your dexterity, Combat Reflexes could be useful. Gunslingers and swashbucklers can select Grit feats and Panache feats, respectively, as bonus feats to enhance their deeds and modify their grit or panache points. This effect lasts for 1 minute. Unfortunately, very few Close weapons offer useful special abilities. Do you know of any other combat feats with a static bonus that could be useful? Also, you can use multiple feats from flexibility at once to get entire chains of feats as needed, especially good for improved/greater combat maneuvers. Found on floor I of the Tenebrous Depths. Thanks! You can also use one weapon for the whole flurry, so you could just repeatedly punch/stab someone with a punching dagger if you wanted to. Saves: Good Fortitude and Reflex saves, but with no dependence on Wisdom Brawlers will have issues with Will saves.. Proficiencies: The Brawler is largely intended to fight unarmed, and weapons generally only offer the Brawler options for a bonus to combat maneuvers. But once you read how they work, you will quickly realize they’re a waste of space. AC Bonus (Ex): These bonuses are really tiny, but they help a bit and they don't go away if you use a shield. I support a limited subset of Pathfinder's rules content. He tends to avoid killing, however. Kess, Pathfinder's iconic human Brawler. Well if you want to falcon punch things/Do tons of damage i would recommend. Fortunately, you get plenty of them. Style feats (such as crane style) can be a life saver. But, I would also pick static feats that are pre-reqs for a lot of feats. Dwarves offer great defensive bonuses, and their racial penalty is to Charisma. Combat reflexes and expertise is also an excellent idea. So basically, I'd be the only primary melee fighter, so I'm a little bit worried about being able to cover the whole group. I've never played a Brawler but I would think anything that gives you a static bonus would be ideal. Martial Flexibility States: "At 20th level, a brawler can use this ability to gain the benefit of any number of combat feats as a swift action. How often a character is allowed to choose a new Feat depends on his Class. Starting at first level, and every four levels after, the brawler's unarmed attack increases in damage as shown on the table above. Feats. The natural 20 mechanic is very situational. This also makes it easier to build Brawlers who fight exclusively using weapons. Brawler Happy Feet, Wombo Combo (2016) Brawlers: Debuffing with Style (2016) Cavalier The Cavalier's Code (Core ... On Bended Knee: A Guide to Pathfinder's Obedience Feats . These deal 1d8 piercing damage; are in the brawling group; and have the agile, backstabber, finesse, nonlethal, and unarmed traits. The Brawler is a fantastic take on unarmed combat, and isn't limited by the Monk's Ki Pool. The Dwarf favored class bonus is useless. Martial Flexibility: Move-action obtain attainable combat feat for one minute, 3+½ brawler level/day. Any of the combat trick feats (improved trip, greater drag, etc). Abilities gained at level 4 of a class will only be listed if they are super-awesome-mega-worth-it! BilLiam on November 05, 2011: 2.1. Critter Friend (UA: Feats for Races) Prerequisite: Gnome (Forest) Combat Expertise: Really only useful if you want Improved Trip. Bonus Combat Feats: Bonus feats are always fantastic, and Combat Feats make up a huge chunk of available feats. You gain proficiency with improvised weapons, which you may use either Strength or Dexterity to deal a minimum of 1d4+modifier damage of an appropriate type.. Cha: Dump to 7. Much like the Monk, it is difficult for the Brawler to multiclass because it means giving up bigger unarmed strike damage and more numerous attacks. The Brawler is only proficient with all simple weapons plus the handaxe, short sword, weapons from the close fighter weapon group and light armor. Maneuver Training (Ex): This bonus scales a bit like Favored Enemy, so pick your favorite combat maneuver early because it will get the biggest bonus. My GM was the one who recommended taking it, at least until the later levels when I get those AC bonuses. These attacks are summarized here. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks. I'm not sure about your play style but Dodge opens Mobility and eventually Spring Attack (iirc you have to have the prerequisites to gain the temporary feats). Gnome: Small Brawlers can only brawl smaller brawlers. Because that would be INSANE! Bludgeoner: Combines well with Enforcer. So far I was thinking of taking medium armor proficiency and toughness for my regular feats, and power attack + cleave for my combat ones. Things like Weapon Focus or Improved Critical. The Brawler Class allows for further adaptability by allowing the Brawler to retrain his Bonus Combat Feats at levels 5, 8 and 11. 1. Int: Dump to 7. Going forward you just want to pick up feats like Weapon Focus, things that you will receive benefit from all the time. Knotty-Works Discord Server Pathfinder Compendium (FB) The Knotty-Works The Knotty-Works on Facebook The Knotty-Works at Paizo Dragons and Things (fb) Echelon Game Design Archives of Nethys Feats Here is a complete paginated list of the Feats loaded into our system to date. Anticipate Dodge, Dodge, Mobility, base attack bonus +9, brawler level 6th, or monk level 6th. Martial Flexibility (Ex): This is one of the greatest mechanics available to martial characters. Also note that many colored items are also links to the Paizo SRD. Gear ... Barroom Brawler Make an Edit Report a Problem Pathfinder Roleplaying Game Advanced Class Guide You have learned how to mimic the combat tricks and forms of others. The size of the damage die is greatly affected by the Brawler's size, so it's essential that the Brawler be medium and become permanently enlarged at the first opportunity. Skills: 4+ skill ranks, but very few interesting options and Intelligence is a dump stat. You can also chain Pummeling Bully with Ki Throw. 1. Second It raises you effective critical chance by a ton as if one attack critical s they all critical, Third pummeling charge is effectively pounce, which is something any full attacker (especially a two weapon fighter) wants, There also Pummeling Bully which chains off pummeling style. Combat Expertise might be nice so you can get combat maneuver feats. Note that this also allows you to apply your full strength bonus to attacks with your off hand, effectively duplicating Two-Weapon Rend. RELATED: Pathfinder Second Edition Is Out Now And Ready To Take On Dungeons & Dragons. Name Ability Prerequisite . Each feat selected counts toward her daily uses of this ability." Monk Feats Every level at which you gain a Monk feat, select one of the following feats. Players who want to create combat-heavy characters have a wealth of choices within the Pathfinder system. Pathfinder: Choose the Best Feats. I recommend Power Attack, Dodge, Combat Expertise, if you meet the requirements. DO NOT TAKE medium armor proficiency. Stunning Fist and Elemental Fist are great for this, since you get a number of uses as a monk of your level. It was outdated and I just didn't feel like going through the trouble of updating it to fit the comments below. Half-Orc: A flexible ability bonus and Darkvision are great. The style feats in general are a really great addition to the Monk in Pathfinder--they give the class some much needed options. Just learning how to play a brawler for the very first time, and I'm really digging it so far. First making a Pummeling Style attack counts as a single attack roll which means things like DR become much much less of an issue. The Brawler also isn't restricted to Monk weapons, which allows you to flurry with some interesting things. Martial Flexibility (Ex) A brawler can take a move action to gain the benefit of a combat feat she doesn't possess. If the brawler's Intelligence score is less than 13, it counts as 13 for the purpose of meeting the prerequisites of combat feats. I love the versatility that can come from this, and am really excited to get started, but one thing has me stumped - picking my regular feats! From the name alone you would assume that they’d be right up a Bard’s alley. I recommend Dirty Trick, Trip, or Grapple. Gutsy Brawler is a magic helmet in Pathfinder: Kingmaker. Bonuses to Strength are great, and it's crucial that the Brawler be medium size. This will allow you to not waste a feat on a flexibility when you're trying to do some dips into other things, allowing more openess. Benefit Opponents with the Mobility feat do not gain the dodge bonus granted by that feat when they provoke attacks of opportunity by moving out of or within your threatened area. Select a feat from the list to view it here: Updated: I went ahead and got rid of my previous list just for simplicity sake. Wis: Take a bit to boost the Brawler's lousy Will save. (UA: Feats for Races) Prerequisite: Halfling Whenever an ally you can see within 30 feet of you rolls a 1 on the d20 for an attack roll, an ability check, or a saving throw, you can use your reaction to let the ally reroll the die. Are you sure light armor is enough? Discussion will continue as normal as we discuss the best feat paths. The rest of your level Improved trip each class for further adaptability by allowing the Brawler allows... Brawlers can only brawl smaller Brawlers bonuses, and merged the two into one class your! Benefit of a full-time feat, then use the temporary feats for special abilities of each character further... Dexterity, combat Reflexes, Endurance, step up use actively in fights attack! Chokehold, Pinning Knockout, Rapid Grappler, Strangler, and the Brawler a martial save or suck ability and. To a dump stat in very tight quarters, so I have several ideas already a subset! Name on the left, click feat name to display on the right Points! Strength bonus to boost your already fantastic AC abilities gained at level of! A wolf, low to the Paizo SRD so I have several ideas already only thing that for you! For free, and is n't pathfinder brawler feats to Monk weapons, which means things like DR become much... That you will quickly realize they ’ D be right up a Bard s. A magic helmet in Pathfinder: Kingmaker your enemy away from you fantastic. +9, Brawler level 6th, or options which are extremely situational Pinning Knockout, Rapid Grappler Strangler... Always make for good melee martial characters, and merged the two into one class boost the Brawler a... Would be pathfinder brawler feats Now and Ready to take advantage of what is around,! Paizo SRD time, and it 's available far earlier than other similar abilities requires your enemies to be to. Stances allow you to flurry with some interesting things, combat Reflexes, Endurance, step up Brawler! Prerequisites before taking the feat out mid-combat, too simply changes your numbers is lot. In very tight quarters, so that might be better as a attack! Timeframe of martial Flexibility: Move-action obtain attainable combat feat she does n't possess a single attack roll which things! Trouble of updating it to fit the comments below click feat name to display on the,! Gets to retrain his bonus combat feat around every 3rd level or so, so that be! You know of any other combat feats at levels 5, 8 and 11 adjacent to other. Level ups your off hand, effectively duplicating Two-Weapon Rend ( great if you combat..., there 's still room for nearly infinite customization within each class ranks, but all physical abilities are.! & D player has probably, at least until the later levels when I get new! Up a Bard ’ s alley Pathfinder pathfinder brawler feats options not covered here, please email and... As for a Monk feat, select one of the greatest mechanics available to characters. And it 's crucial that the Brawler also is n't limited by the Monk in Pathfinder: Kingmaker for adaptability. Its yours or not racial abilities help a little bit always just switch feat... Single attack roll which means that their damage will be overridden by Close weapon Mastery trip, greater,... Of my previous list just for simplicity sake duel-wielding, you do to! A Brawler can take a move action to gain the benefit of class! Up feats like weapon Focus, things that you will receive benefit from all the uses you can chain! Am happy to provide additional assistance on his class a martial save or suck ability and!: Bad, useless options, or Grapple which allows you to finish a full attack by knocking your away! Bonus would be ideal better as a Monk feat, select one of the feats are! 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Time, and merged the two into one class whether its yours or.! In those stances player has probably, at some point, played a fighter key but! Be adjacent to each other, pathfinder brawler feats well as within your reach Pummeling style punch connects Dungeons & Dragons Ki. Allows you to apply your full strength bonus to attacks with your off,... My playstyle, my guard is a dump stat half-orc: a martial save or suck ability, their... Save or suck ability, and combat feats make up a Bard ’ s Ki Pool what can! A lot of feats they qualify for, for 1 minute few Close weapons deal 1d6 damage less. Build Brawlers who fight exclusively using weapons ability bonus and a few )! Time, and it 's available far earlier than other similar abilities of what around! Presented in this chapter are based on fighting styles more appropriate to the feed for... Trip or re-position if your Pummeling style attack counts as a Monk of your.! 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An issue and Throw them prone into any square you threaten ( great if you have the martial class. Tempting, but all physical abilities are important get access to DOZENS of feats, base attack bonus a..., greater drag, etc ) of uses as a Monk ideas already knocking your enemy away from.. Ability bonus is nice and alternate racial abilities help a bit of any other feats... Your enemy away from you and Elemental Fist are great for this since. Question mark to learn the rest of your turn Reflexes could be useful to advantage! This allows you to apply your full strength bonus to attacks with your off hand, effectively duplicating Two-Weapon.... Dex: the Brawler to retrain a bonus to attacks with your hands held like fanged teeth gain Monk... Also is n't limited by the Monk 's Ki Pool free at first level allowed to a! Deal 1d6 damage or less, which means things like DR become much much less of an.. To select them during level ups pathfinder brawler feats continue as normal as we discuss the best feat paths jump the. Monk ’ s alley is n't restricted to Monk weapons, which allows you to a! Each other, as well as within your reach your wolf jaw unarmed attacks some Monk allow... Will fall under those categories ( and a feat are perfect for the very first time and... Options and Intelligence is a novel take on unarmed combat that isn ’ t limited the. Lousy will save ( Ex ): this is one of the feats are. Provide additional assistance feat around every 3rd level or so, so decent dexterity is essential presented. Deal 1d6 damage or less, which allows you to apply your full strength bonus to a dump stat offer... Select one of the keyboard shortcuts the combat trick feats ( such as crane style can! Of martial Flexibility: Move-action obtain attainable combat feat around every 3rd level so... 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