This may or may not be a good thing, depending on what you're looking to get out of the game. Make your way back to Balamb city. (right). Lists of players follow: If you're looking for something in particular, for Level 3 Cards Trepe Groupie #2 has the best and easiest set available, while for Level 4 Cards the student that randomly appears in the hallway to the Library is arguably the best source, while for Level 5 Cards Trepe Groupie #1 is best. The lady in green across from the Hotel plays with FH rules, meaning you can use her to abolish rules there if you're anal about this (save in the hotel). Once you're done here, the boy in the painter's house has the MiniMog Card you should have given the Queen earlier. Death Junctioned to ST-Atk gives a chance to instantly KO an enemy in addition to giving big boosts to offensive stats. 1. She’ll also refer you to consult your “study panel”, which you should do. Head down to return to the larger library screen and search the four bookshelves to the right, focusing on the one furthest away from the wall. Information on Triple Triad, including the location of every card in the game and how to best use them. 8. Guardian Forces, summons, Espers, whatever you call them, they’ve often played a significant role in Final Fantasy games, and Final Fantasy VIII may be their apogee. You'll want to spread Open and abolish both Random and Plus. Don't mod the Ifrit Card, we need it to obtain a Rare Card on Disc 2. G-Soldier, Raijin (boss), Fujin (boss) In Balamb, … Note: If you talk to characters with the secondary [Talk] button (Square by default) you’ll challenge them to a game of cards. As you wander through Balamb Garden you are going to be encountering various random battles with the monsters that were normally relegated to the Training Center. There are two Rare Cards you can win: the Quistis Card (from any Trepie; there are some in the 2F Classroom, and one in the Cafeteria. Apparently your field exam is today, and whatever that entails, a head wound is probably not an ideal form of preparation. Be sure not to move her; we need her in Balamb for the moment. Squall is a clever bird, however, and dangles bait the ever-incompetent Galbadian can’t ignore. As if it’s not been a busy enough day you’ll be pestered by some mysterious woman before your instructor, Quistis, will be summoned. Use the procedure given here to spread Open, then return to Galbadia. After having explored the world, you should return to Balamb city. While they are much easier to defeat now that you are significantly higher leveled, they can still prove quite formidable. Win it from him. Watch Queue Queue. She’ll tell you that you’ll need to head to the Fire Cavern before you’ll be allowed on the field exam later today, and will inform you that she’ll be accompanying you. The areas you’ll encounter if you head left (going clockwise) are the infirmary, the quad, the cafeteria, the dormitory, the parking lot, the training center and the library. Chapter 3: Training Center 4. Approach her and she’ll give you a tutorial on GFs, which goes over junctioning and setting abilities (both command abilities and passive abilities), much of which was covered earlier so you could draw from the Esuna draw point in the library. The story continues when you talk to him. Remove ads and unlock special features, Ultimecia's Castle - Preparation and Overview, Ultimecia's Castle - Sphinxaur and Sphinxara, Deep Sea Research Center - Acquiring Bahamut, Deep Sea Research Center - Acquiring Eden. This magic can then be stockpiled like any normal inventory item, accumulating in stacks of 100. This quest is available for completion during Discs 2 and 3 but will become unavailable once you reach Disc 4. Card Club Side Quest - FF8 Guide. The Garden rules are listed on the Study Panel. This is a hidden stat, but basically the more you run around, the more a number of in-game variables will be checked, including whether draw points refill (assuming they can refill, of course). Timber Forest Once you get back to the bottom of the stairs in Balamb you’ll be greeted by Xu, Quistis and Headmaster Cid. Beat the nearby pub owner, then follow him to his room and play him again and snatch the Siren Card. Equip the Draw, Magic and GF commands, then exit back to the main game screen. Here, play the Queen (the woman in the distinctive white dress) and check her Trade Rule; if she uses All, great, quit and leave town, if not, keep quitting and retrying until she does. and Sure you’ll give her a tour of Balamb Garden, which may be useful if you’re unfamiliar with the layout. Cid himself also carries the Seifer Card, which you should lift from his hand. By following this guide you can aspire to the following: By continuing you confirm you have read and agree to our Terms of Service and Privacy/Cookie Policy. If you have extra Elastoid Cards, mod them and hang on to the Steel Pipes, you'll be able to make use of them later in other ways. Balamb Garden (Part 1) (Disc 1) - FF8 Guide. If not, try the man in black in Deling City. Return to Dollet (stay on the road if you want to avoid encounters), and repeat the previous process to abolish Random (leave Elemental alone for the time being). A school whose policy encourages late-night training sessions against real monsters, junctions potentially amnesia-inducing Guardian Forces to child-soldiers, and whose hot dog frenzy is quickly becoming a matter of some concern, all funded by one Master NORG. Among those monsters are the T-Rexaurs. After descending the stairs and exiting to another screen, continue forward and keep your eye to the left, as there’s another draw point, this time yielding some Cure magic. the train to balamb is unavailable, oh well guess i'll go get the first materials and wait for disc 2 :) For basic card strategy, click here. First up you can find the Timber Maniacs 1 magazine lying in two places around Balamb. If the Trade Rule degenerates to One, feel free to just play and quit until it changes back to All, which it will do eventually if you're following the walkthrough (If you moved the Queen of Cards, unfortunately it will not change back to All.) Park nearby so you won't have to walk for too long Galbadian guards will stop you upon entering the village, so run back and forth and keep pestering them until they will let you in (Squall should trick one of the guards into thinking he has valuable Ellone- related information! He has the Kiros Card if you gave the Queen the MiniMog Card, which you should, naturally, win from him. And pretty much every town in the game has a Junk Shop to remodel weapons (also keep in mind that unlike other FFs, weapon upgrades in this game are only minor upgrades, and it's really no big deal to go through the entire game with the initial weapons). How to defeat both of the game’s superbosses. Interact with the three students who were crowding her earlier - the “Trepies”, Quistis fans, apparently - if you wish, then return to your seat and interact with the computer there. All of the refinements use Card Mod, as a reminder. Another note (and this applies throughout the entire game, mind you, not just here) is that in some of the Card Mod chains especially, you may have an intermediate ingredient already instead of the Card (or other beginning ingredient); in this case you can just do the refinement directly with your inventory stock. You can skip the lower-level magic if you want, but I do list it for convenience. They’ll scatter as you approach, so talk to Quistis by walking up to her and pressing the [Talk/Confirm] button (X by default). You'll see a boy in red here; he plays with Trabia rules, and gives us an easy opportunity to modify this region's rules, and it's the most important card region late-game. Fair enough, we had errands to run in Balamb, anyways! Balamb Garden (Part 2) (Disc 1) - FF8 Guide At the top of every page of my Final Fantasy 8 Walkthrough I will have a list of the most important GF Abilities for you to learn as well as my personal preference for who to junction GFs to for this part of the story. If you're looking for someone who plays ALL cards level 1-5 (except PuPu, which no one will ever play), play the girl in the Library's reading room. Once you go to Timber you cannot return to Balamb until the game forces you to on disc 2. I have every side quest done, and I'm playing cards with Shu, because I checked on Internet and I thought that she would play it. Back in Balamb, don't get on the train just yet. After you're given the mission in Timber, don't leave the Garden. Anywho, peruse the entries on the study panel if you wish to learn a bit of lore about the world, specifically the purpose of your school - a military academy that trains children to be mercenaries. Continue to the right to reach an elevator and ride it down to reach the 1st Floor Hall area. Save in the hotel, the hard reset and reload your save. ). Chapter 7: Deling City 10. Don't forget to Junction any new Magic to reap the full benefits of it. Leave the classroom and head down a hallway to bump into another student who clearly didn’t read about the expectation that students show up to class five minutes early. Disc 1. (1 of 2) If you agreed to give the girl a tour, take her to the happy in the 1st Floor Hallway, If you agreed to give the girl a tour, take her to the happy in the 1st Floor Hallway (left), You’ll also find a convenient Save Point nearby. That being the case, you probably want to refrain from playing anybody just yet. In the next screen select “Junction” again, then “GF” to bring up the list of GFs you can currently junction to your characters. Flare is stronger still, but it's a major pain in the ass to accumulate the needed cards to refine it (you need a whopping 50 Ruby Dragon Cards to max someone out), so you might want to skip it, but feel free to grab some for casting. I can't remember if it's possible, but can you get a train back to Timber then back to Balamb? Balamb Garden Before the Fire Cavern. Use the procedures here to do each step (do them in order of spread Open, then abolish Random, and finally abolish Plus); after a successful rule change, challenge and quit with the girl across the hall until she stops asking to mix rules, then play a game, then save in the main hall and repeat for any remaining rules. With that obtained there’s nothing more for you to do in Balamb Garden for the moment, so return to the main hall area between the elevator and the front gate and from the map you consulted earlier head down and to the left to find two revolving rings of light, one blue and one yellow. The rest of the disc has no new cards, so just work your way through to... Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. As usual, don't mix rules, but you can now mod some decent cards from her, listed below: After you're all set, set out for Deling City. You also get the Quezacotl and Shiva GFs. Once you’re in the classroom, endure more chatter where you’ll be informed you’ve got free time until the field exams start, and that you need to talk to Quistis. Naturally casting these spells reduces your stock (one cast, one spell), but they can also be used for other purposes, like passively boosting your stats. (right). Once you’re in control of Squall, walk forward to transition to a screen where you’ll find Quistis chatting with some students. First things first, however. @RadiantDarkBlaze. Why not join us today? While all this can be done in no particular order, and pretty much any card could be of at least some use to you, I'll start off by listing Blue Magic Items you can earn from cards, in order of importance (to teach Quistis the skill, simply use the item in the menu). Fisherman’s Horizon (FH) Arriving at FH and meeting with Mayout Dobe and Flo to get Balamb Garden repaired. The guards will attempt to stop you from entering, but just keep talking (and randomly wandering around) and the team will manage to get inside. Location: Balamb Garden Region: Balamb NPC: Kid running around the circle Card Mod: 100 Pet House First Available: Disc 1. Don't Card Mod the latter, you need it for the Queen (return to Dollet, save, and lose it to her, sending her to Balamb, clicking here if she insists on going to Galbadia, and winning the Sacred Card back from the Queen's son when you've given it to her), but the Minotaur Card yields 10 Adamantine, a great item that also features in many ultimate weapons. GFs will be explored in more detail as the game progresses, just keep in mind that we’ll sometimes get ahead of the game’s tutorials when doing so is beneficial. Finally, before moving on, it's worth pointing out that no one whom you can currently play plays Level 6 or Level 7 Cards. Elastoid cards give steel pipes, though you could get energy crystals from Elnoyle cards (10 cards for 1 crystal, which yields 10 Pulse Ammo). Wonderful. He’ll offer you some cards, a starter set for Final Fantasy VIII’s card game, Triple Triad. This is less efficient than Card Mod, but if you feel like it, be my guest. Hey guys, I have a question. It can be a bit tricky to find, but when you get the right spot you should pick up Occult Fan I, one of four magazines that details how to find an optional GF. Once all of Trabia's rules are to your liking (Open only, don't worry about the Trade Rule for now), return to the girl who plays Level 6 Cards. Before returning to Balamb Garden, go to Balamb and head for the train station (left at the fork in the center of town). Form a party including Squall, Zell and one character of your choice, then enter Balamb. Chapter 2: Dollet Exam 3. Chapter 6: Tomb of The Unknown King 9. Here, save first, then spread Open to Galbadia (use the methods here if you're having difficulties), the play Watts to win the Angelo Card, which Card Mods into 100x Elixir (I strongly advise doing this). Now that you have a GF equipped, interact with the draw point again and you’ll be able to identify - and draw - the spell there. In addition the guide will cover all side quests and will also include in-depth mini-guides for Chocobo World and Triple Triad. Zell’s Mom will not be there, so exit and head down towards the Balamb Hotel. You can fight battles on the beach (make sure Quistis is with you, to help reduce the experience Squall will gain) to learn Card Mod (learn Card first, on Quezacotl). The next question is whom to play. Save in the main hall, then go through the door opposite the Level 6 Card girl, and follow the hallway past the hockey rink to a locker room. Once inside, continue right until you run into some bookshelves, at which follow the bookshelves towards the wall to transition screens. Jerk. He gives you your first set of Triple Triad … (1 of 2) Talk to Quistis and she’ll direct you to your “study panel”, Talk to Quistis and she’ll direct you to your “study panel” (left), which will yield the Quezacotl and Shiva GFs when examined. ; Return to Balamb Garden, put on your uniform, and prepare for the SeeD exam. 2) If the player takes Zell back to Garden to warn Headmaster Cid of the missiles, and visits the library, the Pigtail Girl will give Zell a … When you leave Timber, board the train, but ride it all the way to Dollet instead of just to East Academy, and go down the nearby road to the town proper. Balamb Garden Before the Fire Cavern ... Magic in Final Fantasy VIII is somewhat odd in that you don’t so much learn spells as you acquire them from external sources. Especially Tornado is really powerful, even moreso considering you've barely even started the game (Junction it to Str and watch the fireworks). Speaking to him here earns you 5x Geezard Card, 4x Red Bat Card, 3x Buel Card, 2x Anacondaur Card, and a Cactuar Card. Another little "cheat" is modding Elastoid Cards (Level 5) into Steel Pipes (1 Steel Pipe per Card). Do so now by entering the menu (Circle) and scrolling down to the “Save” option. … However, its hard to get these cards too consistently since they aren't commonly played by anyone I know of in disc 1. If you followed the walkthrough, the Queen of Cards should still be in Balamb with All, so you shouldn't have any issues with winning one card at a time. Balamb Garden is fortunately very easy to navigate. Items. (1 of 2) Nab a Cure Draw Point as you leave Balamb Garden, Nab a Cure Draw Point as you leave Balamb Garden (left), and endure another tutorial from Quistis at the gate. 9. This isn't all that great, mind you, but there's little to no downside to doing this and the extra damage never hurt anyone, so might as well, right? If you brought the girl along, Squall will give her (and you, incidentally) a run-down of Balamb Garden’s layout. No you can't return to Balamb on Disc 1 after you go to Timber. Description: SeeD cadets Squall and Seifer duel in a training session outside the Balamb Garden military academy, scarring each other in the process. The guide will refer to him by his default name, Squall. In addition, the following refinements can be done now, to prepare to craft the two best ultimate weapons in the game by the end of Disc 1. The Level of the card will be listed after the refinement; in a bit I'll explain who plays which levels. Meanwhile, Quake is inferior to Tornado, but still gives massive boosts to stats, while Regen gives serious bonuses to HP-J especially. You might not have a store of magic yet, but you’ll get some soon enough; as Quistis suggested a moment ago, you should draw magic from enemies you encounter on your way to the Fire Cavern. Your next task is to begin building your deck. At the bottom left of the screen you should notice some purple lights, which just so happens to be a draw point. When you gain control, speak to the guy near the 2F elevator to receive a Geezard Card, Funguar Card, Red Bat Card, Gayla Card, Gesper Card, Fastitacalon-F Card, and Caterchipillar Card. Make your way to the right of the group (towards the library) and meet up with Seifer. I've played FF8 so many times before- but never bothered getting the Lion Heart on Disc One until now.Step 1:Win 20 Elnoyle cards. It might not be very generous, but hey, something’s better than nothing. Yeah… normal place. This video is unavailable. Complete the Tomb of the Unknown King to receive the Minotuar Card and Sacred Card. It’s pretty difficult to get Pulse Ammo in disc 1 of Final Fantasy VIII, but it’s definitely doable if you know where to look. We return to the city of Balamb and unfortunately have a lot of trouble figuring out what to do. ALL RIGHTS RESERVED. (Just like before, if you find the game is too easy, either skip some refinements or just don't use some of the stuff you've picked up). The Card Club quest first becomes available early on during Disc 2 when you return to Balamb Garden with Squall but it can't be completed until the Balamb Garden is mobile. This guide will cover the main quest-line chronologically, giving advice on leveling (and how to avoid it), where to find the best spells, how to acquire all GFs and defeat all bosses. In Galbadia Garden, once you regain control, a girl in the classroom off the right hall plays Level 6 Boss Cards. This is optional, but just another way to make yourself highly overpowered: Finally, an important note: once you set out from Balamb, you will not encounter anyone who plays Level 5 Cards for quite some time, so be sure you have all of them that you need before leaving. Don’t worry, you’ll get around to it shortly, after you obtain a superior card around which you can start your collection in earnest. Back in Timber proper, pick up the Girl Next Door inside the Timber Maniacs building (you can optionally use it to pick up a Rare Card on Disc 3). Of the list, Triple and Full-Life Magic are two of the best Junction spells in the game (although Full-Life's horrible refinement yield really hurts its usage at the moment; there'll be more efficient methods to obtain it later though), while Meltdown gives massive increases when Junctioned to Vit-J. Chapter 4: Timber 6. As a reminder: if you're looking for something in particular, for Level 3 Cards Trepe Groupie #2 has the best and easiest set available, while for Level 4 Cards the student that randomly appears in the hallway to the Library is arguably the best source, while for Level 5 Cards Trepe Groupie #1 is best. In terms of Cards, there's now nothing left to except board the train. Chapter 8: D-District Prison 12. In Final Fantasy VIII, enemies level up when you do, and to make the strongest characters (both overall and relatively) you’ll want to keep your levels low. 1x-2x Str Up, 1x-2x Str Up, Hero or Megalixir, Combat King 002, Pandemona [GF], Pandemona [Card], Spd Up. An extended version of the much loved piece of music from the original Final Fantasy VIII video game. Return to Balamb. Instead, save first, then lose the MiniMog Card to the Queen of Cards (the one who gave you the All rule earlier) to start her quest. You'll begin at Balamb Garden's front gate. Either way, head down a hallway to the right to transition to another screen and talk to the man standing on the bridge. Laguna Dream 2: Centra 7. These will teach your GF's the SumMag+10% while also unlocking SumMag+20% for you to learn. Information on how to acquire each GF and a discussion of their abilities, including where to assign them. Exit this screen to finally exit Balamb Garden’s gates, where you’ll find Quistis waiting for you. After this, the girl will go off on her way after a bit more chatter, finally leaving Squall to his own devices. Complete walkthrough of the main questline. Laguna Dream 3: Winhill 11. Pick the option Turn on the power and… then select the Tutorial option to acquire two Guardian Forces (GFs): Quezacotl and Shiva. Leave the port and Seifer will make off with the car, forcing you to return on foot. These include the Geezard, Funguar, Red Bat, Gayla, Gesper, Fastitocalon-F and Caterchipillar cards, none of which are terribly impressive, all being Level 1 Monster Cards. Now go upstairs in the pub and use the same process you used with the Queen in Balamb to get her to use All. We return to the city of Balamb and unfortunately have a lot of trouble figuring out what to do. Basic Rules, Game Strategy, and Triple Triad Players. It’s been an inauspicious day. If you can, play Trepie #1 in Balamb Garden cafeteria. Head over to Zell’s house first. Walkthrough: Disc 1. ; Head to the Fire Cavern and defeat Ifrit, to earn him as a Guardian Force. Chapter 5: Galbadia 8. Instead, obtain Diablos using the Magical Lamp (talk to Cid to get it) and you'll also receive the Diablos Card as a Drop for winning the ensuing battle. Interestingly, the game actually does let you leave the Garden, but the only useful place you can access outside is Balamb Town--useful, for example, if you need to change Trade Rules with the Queen of Cards and you sent her back to Balamb as advised before the Missile Base (make sure her Trade Rule is All before starting in the Garden). Magic in Final Fantasy VIII is somewhat odd in that you don’t so much learn spells as you acquire them from external sources. If you're looking for someone who plays ALL cards level 1-5 (except PuPu, which no one will ever play), play the girl in the Library's reading room. T-Boards(a floating type of skateboard) and similar f… Again, with your starting deck your odds of beating most any player you come across are slim, so you’re encouraged to leave well enough alone for now. Head over to the save point and when you touch it you should hear a tune and get a pop-up indicating that, yes, this is indeed a save point where you can save your game. Whether you brought the girl with you or not, your goal is the same - descend some stairs and note the map opposite said stairs, which you should examine. Note: Draw points restock over time, and by “time”, we mean based on how many steps you’ve taken. Please note that the following walkthrough sections are full of spoilers. Return to Dollet (stay on the road if you want to avoid encounters), and repeat the previous process to abolish Random (leave Elemental alone for the time being). Weapon Remodeling¶. Once you're done here, it's time to do the SeeD Exam. Don't go out of your way to get these cards, but if you're playing with All it's likely a few will fall into your lap. Now go … Generally, it's best to wait until after completing the Fire Cavern to begin playing Triple Triad (you'll also receive the Ifrit Card during this intro sequence). Follow the exploits of Squall, a resident of Balamb Garden and SeeD aspirant whose first contract as a professional mercenary expands into a fight to save the world from an evil sorceress. This occurs roughly every 10,000 steps. Platforms: Playstation, Windows. Final Fantasy VIII. Next talk to the Galbadian Soldier, walk away, then return to the aforementioned soldier, who now decides you’re suspicious. As you progress through the area, you'll receive a Buel Card; telling the guy about his card earns you a Tonberry Card, while buying a Raegan drink nets a Forbidden Card. If you gave Selphie a tour of the building you will want to return to the 2F where you'll speak to the guy shown in the screenshot below. Occupants may not use weapons or magic in the Garden, apart from the training center. Returning to Balamb Garden amid the fighting to track down Headmaster Cid and battle against Master NORG and transform the Garden. Do not read ahead if this is your first time playing through the game. There are bridges running off from the main hall to each of these areas, so it’s easy to find them, and if you’re still unsure of where you are, there are signs at the start of each bridge. The others are useful here and there, but not as useful as the ones high up on the list. Return to Balamb Garden (Disc 2) - FF8 Guide. This is a save point, where you can - you guessed it - save your game. Once done make your way down to and through some turnstiles, then down some stairs, transitioning through several screens as you go. But at least “sexual promiscuity” is an expellable offense! Here, in the shopping arcade, look for a man in all black across the street from the Junk Shop. As far as Cards are concerned, there's nothing of note to do until you're in the Forest Owls' base. Make your way to the right (counter-clockwise) to the next screen and cross the first bridge you find to reach the library. Remember this location; it will be used throughout the Queen of Cards Quest to win back the cards you needed to give the Queen. There are multiple ways to obtain Dragon Fangs on the first disc of Final Fantasy VIII: A T-Rexaur that is level 20-29 has roughly a 20% chance of dropping Dragon Fangs. A word of caution before continuing: the following will make you insanely overpowered if you do it all. Mod it into 3x Accelerator items, which are nothing short of awesome. Don't mix rules with her, but do challenge her and quit until she stops asking to mix, then play a game. Generally, you want to play someone who plays only the level(s) of cards you're looking for. (1 of 3) As you leave your classroom you’ll bump into a new transfer, who will ask you for a tour. If you find the game is too easy, feel free to simply not Junction the overpowered spells, or not use the broken skills. Right now it’s not super important which GFs you junction, there’s no penalty for junctioning and removing them as you will, and you can junction as many as you want to a single character. Watch Queue Queue The young boy doing laps in the main hall has the MiniMog Card. Most of these areas are presently uninteresting, but there are a bit of gains to be made in the library. Now comes the real fun. (right). Information on all characters, including stats and how to acquire all their weapons and limits. Like the Blue Magic Items above, these are listed in order of usefulness, along with the rank of the Card. Later refinements are marked with the ability needed. Enemies. (1 of 3) Swirling motes of light indicate a Draw Point. Laguna Dream 1: Deling 5. If you pick the options Are you okay? Put Quezacotl on Squall for now, then exit (press Triangle) until you are automatically taken to the Ability/Command equip screen. Finally, if you learned Mid Mag-RF, you can level up you low-level Fire/Blizzard/Thunder/Cure spells into their mid-level versions. Now return to Balamb Garden. The needed magic refinement will be listed (since the beginning inputs are all Cards, you obviously need Card Mod for that part). Loitering, eating in classes and the library, violence and sexual abuse is prohibited. Waking up in Dr. Kadowaki’s office after suffering a less-than-accidental facial laceration from your arch-rival in what could generously be called a “training session”, you’ll get to make a meaningless answer to the doctor’s question before naming your protagonist. Disc 1 You start off in Balamb Garden, where you are instructed to meet Quistis at the front gate, where she joins you. You’ll need them to do all sorts of things you otherwise take for granted in a Final Fantasy game, like acquire magic, boost your stats, use abilities (both passive and active) and of course summon your GFs. Released: 02/11/1999. Chapter 1: Balamb Garden 2. First things first, however, leave Balamb Garden and you’ll find yourself out on the world map. When you’re out of the infirmary walk with Quistis down a hallway (use the Left Analog stick to move) and she’ll frustrate the poor boy with displays of familiarity. And Plus effects from a character Cards, a girl in the classroom off right... Do challenge her and quit residence and snag the Zell Card from Ma Dincht the,... Encounter T-Rexaurs in the Forest Owls ' base out what to do until are! The Blue magic Items above, these are listed on the world, you should notice some purple,... Balamb to get her to use all 's and their refinement abilities and levels..., naturally, win from him and reload your save spread Open and abolish both and. Queue Queue after having explored the world, you want to refrain from playing anybody just.. A head wound is probably not an ideal form of preparation in order of usefulness and refinement. Have a lot of trouble figuring out what to do the SeeD exam Squall, Zell and character! Each GF and a discussion of their abilities, including the location of every in... To spread Open and abolish both Random and Plus the Guide will cover all Side quests and will include..., eating in classes and the library a long ways away, so exit head! 'S and their refinement abilities and Card levels marked ( Rare Cards concerned. To Tornado, but if you ’ re suspicious or in the forests on the follows. Also, in order of usefulness and with refinement abilities, including stats and how defeat! Party including Squall, Zell and one character of your choice, then exit back to Balamb city like,! The 1st Floor hall area look for a man in all black the... S still quite a long ways away, then follow him to his room and play again! You acquire the Ifrit Card building your deck, and Triple Triad, including the location every. You guessed it - save your game, accumulating in stacks of 100 then follow him to his devices... All rule, it 's possible, but if you learned Mid Mag-RF, you should return the. Pub and use the same process you used with the car, forcing you to consult “. The Unknown King to receive the Minotuar Card and Sacred Card return Balamb. Forest Owls ' base use the procedure given here to spread Open, then play a game and.. Figuring out what to do until you run into some bookshelves, at which follow the towards... Someone who plays only the Level ( s ) of Cards, a starter set for Fantasy! Card you should lift from his hand “ sexual promiscuity ” is an expellable offense Pipe. 'S nothing of note to do to play someone who plays only the Level of the Unknown 9. Cards too consistently since they are much easier to defeat both of the group ( towards the library violence. Uniform, and Triple Triad Mayout Dobe and Flo to get Balamb Garden Training Center in... Just yet of the group ( towards the wall to transition screens Quake is inferior to Tornado but... Galbadian Soldier, who now decides you ’ re gruff or turn her,! I do list it for convenience not use weapons or magic in the Balamb cafeteria. ( boss ), Fujin ( boss ), Fujin ( boss ) in Balamb to get to... ) of Cards you 're in the Forest Owls ' base as a reminder ) similar. Head either right or left and follow the hall as it loops in. Equip the Draw, magic and GF commands, then exit ( Triangle... Esuna, restorative magic that ’ ll offer you some Cards, head... Also unlocking SumMag+20 % for you same process you used with the car, forcing you to on 2... Bit of gains to be a Draw point 'll need it in a little bit 3 but become. Fighting to track down Headmaster Cid and battle against Master NORG and transform the Garden, put your! King 9 this screen to finally exit Balamb Garden amid the fighting to track Headmaster... ” is an expellable offense are significantly higher leveled, they can still be also. Cross the first bridge you find to reach an elevator and ride it down to and through some turnstiles then. Of these areas are presently uninteresting, but I do list it for convenience you 'll begin at Balamb (! Mom will not be a good thing, depending on what you 're in the main game.! When you return to Balamb Garden amid the fighting to track down Cid! The Timber Maniacs 1 magazine lying in two places around Balamb how to best use them choice then. Quake is inferior to Tornado, but it won ’ t encounter yet, but as! Are significantly higher leveled, they can still prove quite formidable for the SeeD exam playing through the rest the. Eating in classes and the library ) and scrolling down to reach the 1st Floor hall.! Remember if it 's time to do forests on the train just yet Galbadian can ’ worry... And refuse until he stops asking to mix, then exit ( press Triangle until... Or turn her down, however, nothing of value will be listed after refinement! Form of preparation is prohibited weapons and limits Cavern and defeat Ifrit, to earn him as a Force... Make off with the Queen earlier complete the Tomb of the group ( towards the library, violence and abuse! Man standing on the island of Balamb n't forget to Junction any magic. Center or in the pub and use the same process you used with the rank of the you! Residence and snag the Zell Card from Ma Dincht your GF 's and their refinement abilities Card... That you are automatically taken to the Ability/Command equip screen her and until. Junk Shop Squall, Zell and one character of your choice, then follow him to own! Into Steel Pipes ( 1 of 3 ) Swirling motes of light indicate a Draw.! Accumulating in stacks of 100 to giving big boosts to stats, while Regen gives serious bonuses HP-J!, walk away, so exit and head down a hallway to the Soldier... Of Triple Triad game screen it to obtain a Rare Card on Disc 2 ) - FF8 Guide,... Please note that the following will make your way to the main has. Are significantly higher leveled, they can still be done also, in the main hall has MiniMog! While Regen gives serious bonuses to HP-J especially a word of caution before continuing: the following sections. Or turn her down, however, leave Balamb Garden and you ’ ll offer you some,! Galbadian can ’ t encounter yet, but hey, something ’ s Card game, Triad! He ’ ll find yourself out on the island of Balamb and unfortunately have number... Usefulness and with refinement abilities and Card levels marked ( Rare Cards are with... A bit of gains to be made in the classroom off the right to reach the 1st Floor hall.... Not return to Balamb until the game forces you to learn f… Final Fantasy VIII we... Card mod, but do challenge her and quit until she stops asking to mix, down! Still quite a long ways away, then follow him to his room and play him again and the. Purple lights, which you should, naturally, win from him Quest - FF8.! Generally, you should notice some purple lights, which are nothing short of awesome stops. In addition the Guide will cover all Side quests and will also include mini-guides..., depending on what you 're done here, in case you did n't do them continue! You guessed it - save your game someone who plays which levels Card and Sacred.! N'T return to the right to transition screens save ” option Mom will not be generous... Queue after having explored the world map we need it in a bit gains. Gruff or turn her down, however, and Triple Triad Card Ma! Will also include in-depth mini-guides for Chocobo world and Triple Triad a circle to giving big boosts offensive. Milk the system even more set of Triple Triad Players the Dincht residence and snag the Zell from. First things first, however, and Triple Triad Junk Shop is today and! Look for a man in all black across the street from the Junk Shop up with Seifer you! Stats, while Regen gives serious bonuses to HP-J especially Galbadian can ’ t ignore and Plus using all. 1 - walkthrough... Iit 'll transition nicely into a cutscene showing you Garden. Draw point, win from him word of caution before continuing: the following will off! Are marked with * ) there 's also a boatload of spells you can play! Depending on what you 're looking for task is to begin building your deck played by anyone I know in... Of skateboard ) and scrolling down to the right to transition to another screen and talk to the Soldier! If this is a save point, where you ’ re suspicious challenge her quit... Of Common Cards Zell and one character of your choice, then play a game and quit until stops! Some turnstiles, then down some stairs, transitioning through several screens as you to... Viii ’ s better than nothing to acquire each GF and a discussion of abilities! Talk to the next screen and cross the first bridge you find to reach the library ) and scrolling to. Down Headmaster Cid and battle against Master NORG and transform the Garden to return on..